Well, I know I said April 1 folks, and I'm doing my best to get there. But it may not happen. If anything it'll be close.. within a month, two at the most.
Well, I know I said April 1 folks, and I'm doing my best to get there. But it may not happen. If anything it'll be close.. within a month, two at the most.
February 17, 2009 in Music | Permalink | Comments (5)
1987 was perhaps the greatest year of the golden age of video games. Ultima 5 was about to be released with Ultima 4 reaching its peak of perhaps the best game in the series. The Legend of Zelda, Metroid, Castlevania, Mega Man and Kid Icarus were released. One of the first hydraulic "mega" arcade games was released (After Burner II). Some of the most lasting game series' began their journey on this year.
It was also a year for some killer tunes. One of the first pieces of game music I remember enjoying in the arcade was "Twin Cobra". Written by Tatsuya Uemura, little did I know that this game was a sequel to "Tiger Heli".
Twin Cobra was one of the first shooters other than Gradius to provide a very cool set of power ups. The player would acquire colored floating power ups and each color would yield a different kind of shot. Yellow was a rapid fire shot that could, when increased in strength shoot in 4 directions. Red was a tracer that would increase in a frontal pattern. Green was a laser shot, and blue, the best of all, was a wide spread ball shot.
Enjoy the music of olde!
October 12, 2008 in Music | Permalink | Comments (2)
YouTube is a wonderful thing. I'm sure we're all saying that now but in browsing yesterday I came across the making of "One Vision" there, and let's just say I got inspired.
Anyone who doesn't think Queen is a great band should have their head examined. Really. Go get an MRI right now if none of their songs are your cup of tea.
It was fascinating watching Freddie desperately search for ways to tell Roger Taylor (the drummer) to play a specific rhythm. Since apparently none of the band had much knowledge of theory, they "just played" or sang, writing appeared to be a pretty funky process. And I got to see that Freddie Mercury is actually not perfect as a vocalist, he had a few "off" takes.
But, through it all, they made some of the best rock music in history. Compare what one might call "rock" these days whether it is Nickelback or Godsmack (or Limp Bizkit), I dunno... these young punks are doing something new, sure, but do they "rock"? Not as much as Queen.
April 24, 2008 in Music | Permalink | Comments (7)
As you may or may not already know Jeanette released "Hope II" last night on www.alexanderbrandon.net. Check it out!
Hope was one of the first MODs I wrote quite a few years ago and I decided to write a few tunes in the midst of interviewing guitarists and vocalists for "Contention" for Jeanette's Jazzercise. It's harder than it would seem, to write a song that people can exercise to, but I'm trying to find a medium between what works for the class and what I like. So this is the first full effort along those lines. As a song itself I enjoy it and hope you will too.
April 24, 2008 in Music | Permalink | Comments (5)
I apologize for the lack of updates about the current music project. Life has a way of... getting in the way.
I just wrote up a schedule. See, Andrew Sega of Iris, who most of you probably know as Necros, said that either write electronic albums, or bit the bullet and start a band. Biting the bullet is right.
Challenges abound from getting the precision of MOD files into live recording, to actually getting my lineup solidified. Then, there's marketing more than simply an email blast, and while Club Silicon has exceeded my expectations in terms of its readership, I'd like this album to be somewhat mainstream for exposure, and that may or may not mean going with a CD Baby-like entity or the folks that can "get you into iTunes".
But the simple goals are still there. Write music I want to write, announce it to as many people as possible, and hope they enjoy it.
I won't divulge just what kind of music it is, except at this point you know there's live recording involved. In addition, while I believe I announced release this year, it ain't going to happen. But there is now a hard date. I will NOT be a Battlecruiser 3000 AD or a Duke Nukem Forever.
April 1st, 2009.
No April foolin'. Mark your calendars.
April 14, 2008 in Music | Permalink | Comments (15)
A nice present for Christmas, I hope. This was written back in the day but was one of my first vocal efforts with music in MOD format by none other than Bryan Rudge. I hope you enjoy it! The next release will be the new album: Contention, and will be released May 1st, 2008. I want to shout out to all the folks that picked up Era's End, and props to my wife for getting the lyrics to niftily pop up when you click on the song. Thanks again!
December 24, 2007 in Music | Permalink | Comments (3)

Since we've just done a post on Jason in our "Heroes" section it is only fitting that Mannheim Steamroller follows.
You can read more about MS on the website of course, but what makes this band so interesting? It's essentially every American music geek's dream: to create synth music, combine it with acoustic recording, and come out with a section of the market that the market itself never knew existed.
Pictured at left is the album I first heard at Jason's house, the first song I actually heard from it being "Good King Wenceslas", with an opening riff one can't possibly forget. How his mother actually found this album I'll never know, but for the first time I heard music that didn't take itself too seriously and was a lot of fun to listen to. Before continuing, this deserves a bit of background into the history of the synthesizer in pop music.
In the late 70s and early 80s the synth was at the height of its popularity. It was a novelty, it redefined pop music from the early Moog's to the DX7. However before long simply "using" a synth wasn't enough. After Van Halen's Jump with its Oberheim OB-Xa, and the Eurythmics' Sweet Dreams with their ingeniously simple use of the OB-1, the (apparent) requirement for increased complexity skyrocketed.
By the late 1980s and early 1990s, the synthesizer as a stand alone instrument had considerably weakened and people turned to more specific uses of it. Rather than make a statement in its nascent raw analog state it was tweaked into hundreds of genres, from techno to gabber to new age to ambient, while pop music began a "plain synth" rebellion resulting in alternative, grunge, variations on folk, and R&B, which are now the dominant genres. At this point the synthesizer is usually very much in the background of popular music, despite it being a staple in most songs, its respect at the forefront is practically nil. In the wake of this, Chip Davis has managed to do what most would consider impossible: he continued writing music he personally enjoyed, using the synthesizer in similar ways, and continued to sell albums by the millions. Rather than pitch demos all day long Chip sold his albums to audio showrooms, using careful mixes that would not only demo his music but high tech recording techniques such as HDCD. This new avenue proved quite successful.
It is this achievement that serves as an inspiration for my future work. For example, in the upcoming "Earthscape", I plan on using factory presets from my Yamaha Clavinova and will darn well create something interesting with them, rather than spend hours in Reaktor, and I will feel no shame in doing so. Head over and listen to Chip's music, and chances are for the fans of this blog it might be a little too passe or cheesy, but somehow I still love it. Hats off to Chip for such a remarkable achievement and going against the record industry grain.
November 01, 2007 in Music | Permalink | Comments (2)
Thanks to the great Jayson Napolitano for this very complimentary review.
October 16, 2007 in Music | Permalink | Comments (6)
Here it is! My first music website.
Ever since I started writing music on the Ad Lib, I have wanted to release an album. Thanks to my wife and interest from the community, I've done it.
They say start small. Well, it started with an email from fan Scott Larson recommending I make my music more publically available. Next came "hey, you should totally do that!" from my wife Jeanette. Then she darn well made a site that did it. What a woman.
Era's End, the first release, is aptly named. With some co writing and the entirety of "Free Fall" written by Bryan Rudge, some guitar by William Wallace (now working at Bioware in Austin), and some beautiful vocals from Jeanette, it represents old school computer music making and modern studio finesse.
Parts of the music were written in a tracker, of all things. Parts were written in Nuendo, the high end of PC based studio digital audio workstations. It uses ancient 90s samples and more modern Waldorf and Absynth. It is a conglomeration of the old and the new, but the whole thing says "I defy standard albums because I have many different song styles". I truly hope you enjoy it.
October 15, 2007 in Music | Permalink | Comments (24)
What days those were. 1990 was a stellar year for PC games, largely due to Wing Commander. Along with Ultima 6 it formed a series of releases from Origin that would put the company into some seriously high selling products, and considering PC games are only taken seriously if you're Blizzard or Valve, back then there was heftier competition and Origin struck well deserved paydirt.
I have had several honors since playing this game first at 16. My first full time boss was Wing Commander's producer: Warren Spector. The first conversation I had with a well known game audio pro was with George Sanger and Dave Govett, who worked on music for this title.
Dave would remember fondly how Alan Silvestri had some serious influence on the main theme (downloadable below), and how exciting it was to actually have music change dynamically. This was one of the first cinematically orchestrated (albeit on a sound card rather than live) soundtracks in a game that switched to dramatic effect; the player is flying in space to a suspenseful piece and when enemy ships attack the piece switches to a more frenetic tune. The music also matched the tone of the game perfectly. Chris Roberts wanted a game that played like "Star Wars" (in a different universe) and that's exactly what he got.
Check out this interview with Dave on Odeo, and... this just in, the Wing Commander soundtrack is now on sale! Enjoy all these golden greats here, along with other tracks by Team Fat:
September 16, 2007 in Music | Permalink | Comments (2)