While I've played precious little of this title, I can say it is definitely worthwhile.
In the early days of Club Silicon, this newsletter would have provided one of perhaps half a dozen reviews at this point, most of which would be in print. However thanks to web magic, most CS readers will have read about or played Mass Effect. Therefore I shall provide information on what the reviewers have not covered.
Mass Effect, in effect, is...?
First, the obvious, just in case there are those of you who haven't heard of or played this title. Mass Effect is a science fiction role playing game focusing on deeper combat gameplay, a more compelling story, and more beautiful graphics than has ever been achieved in gaming. Bioware, the game's deveoper, has achieved this for the most part. This game could be taken very seriously by people in Hollywood as a solid bit of entertainment, but with player control. Bioware is famous for its taking the genre to new heights, and Mass Effect is no exception.
RPG staples, oldies but goodies
The player can customize their character to their hearts desire, making them a man or woman, even choosing responses to various conversations. They can choose to evoke biotechnology (the equivalent of magic), weapons skill (go in shooting), or technology skills (hack your way through life) to achieve their goals. Similar elements pioneered by such games as System Shock and Deus Ex. The storyline and world is truly vast, with the environments being rendered on a level of detail that is truly astounding. You can see the glint of reflection on realistic rivers and oceans of water down to small pores and hairs on character faces. The science fiction aspect is rendered in intricate detail but also with breathtaking futuristic beauty. In short, this is a gorgeous game that will leave your mouth gaping open, especially in high definition on a big screen.
Fight!
Combat is fairly well handled, weapons and strategies are plentiful. This is a truly hi tech version (with advances in many areas) of the best RPG traditions of old and what made them more mainstream (less rolling dice, more game choice and more instant satisfaction to develop a character) all around.
What does it sound like?
Oh yes, and the sound, VO and music? The sound effects are capable, lacking in some areas such as realtime VO being mixed too low to hear above cinematic VO levels, but the design is excellent. The weapons sound unique, appropriately futuristic and well balanced. The VO ranges from pretty good (such Captain Anderson, voiced by Keith David), to mediocre (Seth Green), and the pacing is well done. The music is my favorite aspect. It is sublime and nearly flawless (to paraphrase The Matrix: Revolutions). Written by Jack Wall with additional music by Sam Hulick, Richard Jaques and David Kates, it is very Vangelis in style, carefully blending orchestral in the minority with synthesis in the majority. It just plain ends up sounding beautifully, as though it belonged playing in your head as you read all those Isaac Asimov novels. While it is unlikely since the soundtrack is for sale, I'm going to see if Jack can get me a clip of the music to download here.
Cons
The downside is mainly trying to keep the player interested is a tough task. There's an awful lot of choice with little bang for the buck achieving minor goals (such as advancing various missions, some of which don't even show up in your journal). But even more so is the facial animation, particularly the lip syncing. These characters mostly look incredible, with Shepard, the player character, leading the pack. But when they talk, all bets are off and the realism stops right there. I'm very much hoping this paves the way for new paradigms that don't bucher lines that are pretty carefully delivered that you can ALMOST take seriously were it not for lip movement that convinces you you're watching a foreign film.
Summary, please
All in all Mass Effect is an incredible RPG. It does have its down sides, as mentioned (oh, did I mention there really isn't much exploration in non-hub combat worlds, and very little, if any, in the way of transitional gameplay between planets and hubs?), but the beauty of the environments as well as a story that really does keep you involved goes a long way. Pick it up!